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Tutti pazzi per i video giochi (grazie al virus)

Microsoft vuole acquistare il gigante dei video giochi Activision Blizzard

In this Sept. 20, 2018 photo, fifth grade student Ashlynn De Filippis, left, works math problems on the DreamBox system as teacher Heather Dalton, center rear, works with other students in class at Charles Barnum Elementary School in Groton, Conn. A wide array of apps, websites and software used in schools borrow elements from video games to help teachers connect with students living technology-infused lives. (AP Photo/Michael Melia)
Alex Beckers watches a presentation on the video game
Two employees play the 'Hit Me' interactive video game during a press view for the Victoria & Albert Museum V&A exhibition Videogames called: Design/Play/Disrupt, in London, Wednesday, Sept. 5, 2018. Highlights of the exhibition that will be opened on September 8,2018, include playable arcade game cabinets, original prototypes and concept designs and a double height exhibition space with a dramatic and immersive installation. (AP Photo/Frank Augstein)
FILE - In this June 5, 2012 file photo, a man dressed as a zombie from Plants vs. Zombies mobile app game plays a video game at the Namco Bandai booth at E3 2012 in Los Angeles. Four years before Activision seeded plans to obtain King Entertainment, rival Electronic Arts made its largest purchase yet with the acquisition of mobile game publisher PopCap Games for $750 million in 2011. The creator of such beloved series as
FILE - In this June 16, 2015 file photo, attendees play Electronic Arts'
FILE - In this June 12, 2014 file photo, people watch the
FILE - In this Aug. 20, 2019 file photo, a man testing a Sony PlayStation Virtual Reality headset at the Gamescom in Cologne, Germany. Streaming high-definition video and games can result in significant greenhouse gas emissions, depending on the technology used, according to a German government-backed study released Thursday. (AP Photo/Martin Meissner)
Show attendees watch a presentation at the Activision booth during the Electronic Entertainment Expo game show in Los Angeles, Tuesday, June 11, 2013. (AP Photo/Jae C. Hong)
FILE - In this Wednesday, Dec. 11, 2013 file photo, a college student plays a computer game at an Internet cafe in Seoul, South Korea. On Monday, 18, 2018, the World Health Organization said that compulsively playing video games now qualifies as a mental health condition. (AP Photo/Ahn Young-joon)
Fans play video games inside the Game Truck before a preseason NFL football game between the Los Angeles Chargers and the San Francisco 49ers Sunday, Aug. 22, 2021, in Inglewood, Calif. (AP Photo/Ashley Landis)
In this Thursday, Aug. 29, 2019, photo, an esport (electronic sport) player plays on his smartphone during the qualifying rounds for the first Philippine esport team in metropolitan Manila, Philippines. Esports, a form of competition using video games, will be making its debut as a medal sport at the 30th South East Asian Games in the country which starts November this year. (AP Photo/Aaron Favila)
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Secondo Microsoft l’attuale boom dei video-giochi continuerà anche dopo la fine della pandemia. Ecco perché il colosso del software ha annunciato l’intenzione di acquistare Activision Blizzard, il gigante dei videogame che produce titoli come Call of Duty, Diablo, World of Warcraft, Candy Crush.

L’operazione vale ben settanta miliardi di dollari, ma sono soldi ben spesi: la multinazionale dell’informatica fondata da Bill Gates, ritiene infatti che i video game siano il futuro digitale, per cui miliardi di persone ci giocheranno (con telefono, console, computer, realtà virtuale) spendendo cifre molto maggiori di questa.

D’altra parte, sembra che i super miliardari come Gates non sappiano come spendere la montagna di dollari in contanti (130 miliardi) che hanno incassati negli ultimi mesi grazie al fatto che il Covid ha costretto le persone a passare il loro tempo in casa davanti a un computer.

Nel frattempo, l’Organizzazione Mondiale della Sanità ha dichiarato che giocare compulsivamente ai videogiochi è un problema di salute mentale. (AP Photo)

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